The domino game orchestrator.
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Inherits MonoBehaviour, and IDominoController.
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Owner | CurrentTurn [get] |
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bool | IsFirstMovement = true [get] |
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The domino game orchestrator.
◆ AddMovement()
Add movement to board.
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◆ AddTileFromBoneyard()
void GBTemplates.Domino.Controller.DominoController.AddTileFromBoneyard |
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Owner | owner, |
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DominoTileWorld | tileWorld ) |
Add a tile from boneyard to a Player.
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◆ Domino()
void GBTemplates.Domino.Controller.DominoController.Domino |
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Owner | owner | ) |
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Set a Player who do a Domino.
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◆ RemoveTile()
void GBTemplates.Domino.Controller.DominoController.RemoveTile |
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Owner | owner, |
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DominoTileWorld | tileWorld ) |
Remove a Player Tile.
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The documentation for this class was generated from the following file:
- C:/UnityDev/Unity - CurrentDev/PERS/domino/Domino-Edu/Assets/DominoTemplate/Scripts/Controllers/Controllers/DominoController.cs